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Katana zero
Katana zero






Those looking to travel back in time have so many options that hit on the precise itch that Katana Zero does.

katana zero

However, if you want something beyond style, if you want an interesting interactive tale or a precise action game, you should look elsewhere. If you can ignore gameplay flaws and focus on style, you might fall in love with its VHS trappings. Early on, combat is freeform enough where most of this doesn’t matter, but the late game difficulty just does not mesh with your running and jumping.Īll of this leads to Katana Zero being a tough game to enthusiastically recommend. You can’t double jump, but it always feels like you should be able to. You can only dodge on the ground, but you sometimes roll out of a jump, a move that only ever killed me in spectacular fashion.

katana zero

Sword slashes tie into however you’re tilting your movement stick, making it easy to miss a target or slash in the wrong direction. If you’re playing with a gamepad, Katana Zero‘s controls are anything but that. It’s not the NES-level difficulty that made these a struggle, but the controls that were not precise enough for the task.

KATANA ZERO SERIES

The whole thing sends you hurtling through a series of avoidable and frustrating deaths. Instead of having room to express yourself as you do early on, later rooms feel like they have a single solution you have to master. There wasn’t a satisfaction to clearing these rooms, there was a sigh of relief that I didn’t have to perform such exacting tasks 10 more times. As the experience becomes unfocused, you have to constantly relearn a control scheme with too many options. Whenever you do go back to the puzzle-like combat rooms later on, the difficulty spikes. It needed more of that and less unruly stealth.

katana zero

The best bits come when Katana Zero slows down and really plays with your character’s time travel abilities. The highway chase works well as a throwback to games like Battletoads, and there should have been a few more gadgets to play around with in more forgiving environments. The boss fights are right up there with modern retro greats like The Messenger and Shovel Knight, even if they are a bit on the easy side when it’s all said and done. It’s not to say that some of these diversions aren’t fun. Halfway through the campaign, the variety of less than perfect ideas overwhelms the awesome core of the experience. You have stealth sequences, minecart sequences, alternate playable characters, a motorcycle chase on a highway, and more. This is a game that loves to take risks, throwing everything it can think of at the player without regard for their enjoyment. The problems come when Katana Zero adds more mechanics on top of what works. Katana Zero Review | Everything and the kitchen sink You don’t mind restarting every room a few times to keep flowing through the story. There’s a good balance of difficulty and it is a fun challenge. The early levels draw you in and hook you. Slashing enemies, dashing through lasers, deflecting bullets, everything in the base move set is fun and fresh. When you start off, Katana Zero feels great. If the story is undercooked by the end, the combat system and gameplay are the exact opposite. It’s hard to invest yourself in a story where all the plot threads lead to nowhere. It certainly tries to be mature, but it is just as hollow. Having seen the ending, a lot of the early mystery and intrigue suddenly falls flat. The only thing Katana Zero does have a lot of is scenes of “shocking” ultraviolence. The whole enterprise feels like a middle season of Lost without any other context.

katana zero

At the end of the campaign, there are still plenty of questions and not many answers. Without giving too much away, it seems like Katana Zero either doesn’t have any answers to share or ran out of runway before they could be implemented. Unfortunately, your quest for answers never really ends. Characters slowly dole out more details and raise new questions constantly, driving you through the action scenes to get another intriguing plot point. The dialogue system, which lets you interrupt characters to get to the point, is fresh, even if most of your choices will lead you down the same path. It takes from other innovative games, using hard cuts and VHS effects to display your protagonist’s uncertainty in his surroundings. Katana Zero shines brightest in its narrative scenes. It’s only when you start to get visions of a past you can’t recall that your life begins to shatter and you start to question your jobs, targets, and identity. You have the power to both stop time and survive death, making you the perfect assassin. Your psychiatrist and handler sends you to attack various targets, preferring to keep you in the dark about as much as possible. You play as a wandering samurai with mysterious origins.






Katana zero